Archive for the 'Game Dev' Category
Six Cities, Five Countries, and Three Conferences in Two Weeks
0 Comments Published October 26th, 2008 in Game Dev, TravelThe last two weeks have been a whirlwind of activity. First, Yuki and I flew to Vienna, Austria where we visited our friends Lev, Christoph, Claudia, and Babsi. While there we attended the Game City event and visited the swank offices of Avaloop. While sleeping in Vienna we took advantage of its location to make [...]
Yesterday was pretty eventful. First of all, the Game Career Guide was released, you can get it here for free as a web viewable magazine, or as a downloadable PDF. It includes a top ten list for aspiring producers, written by my good pal Michael Boccieri (page 58). It also includes a quiz written by [...]
Moving Media
0 Comments Published June 23rd, 2008 in Game, Game Dev, Motion Picture, Philosophy, Reviews, TravelDancing is a series of videos on wherethehellismatt.com. I found out about this on my friend Dan’s blog. These videos, which have gotten progressively better, are really amazing. If you have time I suggest watching them in this order: Dancing 2005, Dancing 2006, Dancing 2008; if you’re short on time then you can just watch [...]
The minimal website for Studio Interrupt, my new venture, went up earlier this week. Studio Interrupt shares the name of a previous entity through which I used to collaborated with friends during university; a name I continued to use as a documentary film maker before entering into the video game industry. Now, with much more [...]
Stormfront Studios sent out an email to their employees this week asking what games they “respect for their fun, creativity, innovation, and quality”. There will be a vote to determine the top four names which will be used to name the Scrum rooms in the new office. Here were the game titles given by the [...]
I have been keeping my eye on an interesting game engine named Unity. The first Unity users conference, entitled Unite 2007, was held in San Francisco last week; I was asked by Gamasutra to cover the event! This was my first time to officially cover an event and resulted in my first two press credits. [...]
My friend Brandon Sheffield interviewed my friend Christoph Quas about the DS tactics game he designed entitled Panzer Tactics. When I spoke to Christoph about his game at GDC 2007, he told me that there were 150 units with something like 40 tuning variables each—what a balancing task!
The interview can be found here on Gamasutra.com.
The game that I have been working on at Stormfront Studios has finally been announced! From here on out, the project that I have referred to as Ogre shale be known as The Spiderwick Chronicles.
The project is being published by Sierra and is slated to be released February 2008. Check out the press releases on [...]
I finally got a chance to play Super Puzzle Fighter II HD Remix on Partner Net yesterday. Partner Net is where X Arcade Games are put to test before releasing them for real. I have to say that the visual quality blew me away. This is surprising because I had actually done a lot of the art management and art prototyping… …this is clearly a case of the whole being greater than the sum of its parts.
In the following two part essay on N’Gai Croal’s Level Up, Midway Home Entertainment Chief Marketing Officer Steve Allison suggests What Developers Must Do to Make Games That Sell
PT 1: http://ncroal.talk.newsweek.com/default.asp?item=593154
PT 2: http://ncroal.talk.newsweek.com/default.asp?item=593219
He says that a successful game is a game that sells, period. He then goes on to say that the following—in order—are the [...]
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