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Category Archives: Unity
Gameloft Vietnam’s First Game Jam A Success
My friend Stefan and I organized the first Gameloft game jam in Vietnam. It was held two weeks ago, we had 8 teams competing, most of them using Unity for the first time. The results were fantastic. Stefan and I … Continue reading
Posted in Game Dev, Unity
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Using Unity Asset Server on Amazon’s EC2
I recently set up Unity Asset Server (a version control repository server with a client built into Unity Pro) on Amazon’s EC2 — ”a web service that provides resizable compute capacity in the cloud.” There were a few gotcha’s along the … Continue reading
Posted in Game Dev, Tutorial, Unity
16 Comments
3D Modeling and Animation on OS X
I have the hankering to prototype some game ideas in Unity. Rather than just use cubes I want to have the ability to create some proxy art that is a bit more representative. My historic 3D app of choice is … Continue reading
Posted in Game Dev, Reviews, Tools, Unity
3 Comments
Develop: Unity Focus
Over the past year I wrote a monthly column for Develop, a game industry rag out of the UK. The column was entitled Unity Focus and it took a different format each month, depending on what I though was interesting … Continue reading
Posted in Articles, Game Dev, Tools, Unity
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Life in Transition
So much has happened since my last blog post! Life has been keeping me busy and I suppose that’s why it has nearly been six months since my last update. The biggest game changer was becoming a father to a … Continue reading
Posted in Life, Unity
2 Comments
Six Cities, Five Countries, and Three Conferences in Two Weeks
The last two weeks have been a whirlwind of activity. First, Yuki and I flew to Vienna, Austria where we visited our friends Lev, Christoph, Claudia, and Babsi. While there we attended the Game City event and visited the swank … Continue reading
Posted in Game Dev, Travel, Unity
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Unite 2007 Event Coverage
I have been keeping my eye on an interesting game engine named Unity. The first Unity users conference, entitled Unite 2007, was held in San Francisco last week; I was asked by Gamasutra to cover the event! This was my … Continue reading
Posted in Events, Game Dev, Unity
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