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| Current Projects | Shipped Games | Concept Documents |
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| Unity |
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Most of my time these days goes towards my job as Marketing Communications Manager at Unity Technologies.
Contributions:
Event direction, planning, and logistics
Managing marketing and event budgets
Collateral creation (copy writing, graphics, layout, video production)
Point person for marketing inquiries
Unity is the most usable game engine on the market today and sports an automated asset pipeline, live editing, and an "author once, deploy anywhere" mantra which allows game developers and other creative professional to target web, PC, Mac, Wii, Xbox 360, PS3, iPhone, iPad, and Android devices. For more information, check out http://unity3d.com
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| Shipped Games | Concept Documents0| Current Projects |
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| Yomi: Fighting Card Game |
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Genre: Fixed Deck Card Game
Publisher: Sirlin Games
Developer: Sirlin Games
Platforms: Card Table
Contributions:
Created the manual and automated pipelines for card art and data formating. Significant contributions to graphic design, usability design, and mecanics design. Performed general poduction and business development services.
For more information, check out http://www.sirlingames.com/pages/games/yomi
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| Iron Man 2 |
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Genre: Action Adventure
Publisher: Sega
Developer: Sega Studios
Platforms: Xbox 360, Playstation 3
Contributions:
Defined and documented enemy archetypes and sub-types. Implemented enemy weapons, animations, and goal based AI behaviors.
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| The Spiderwick Chronicles |
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Genre: Action Adventure
Publisher: Vivendi/Sierra
Developer: Stormfront Studios
Platforms: Xbox 360, PC, Wii, Playstation 2
Contributions:
Responsible for all Character Control Design, Combat Design, NPC/Enemy AI, and difficulty tuning. Drove key feature development such as designer controllable game speed and camera placement, Wii-Mote aiming, and special abilities. Provided direction to character artists, animators, and gameplay programmers.
More:
Read some Spiderwick Review Highlights
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| Super Puzzle Fighter II Turbo HD Remix |
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Genre: Puzzle
Publisher: Capcom
Developer: Backbone Entertainment
Platforms: Xbox 360 (Live Arcade), Playstation 3 (PSN)
Contributions:
Early Production: Art Direction, Art Prototyping, Art Technical Analysis, General Production
Pitch Document: Art Direction and Design
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| Shrek Super Slam |
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Genre: Fighting (Brawl)
Publisher: Activision
Developer: Shaba Games
Platforms: Xbox, Playstation 2, Gamecube
Contributions:
Provided written analysis of usability and game ballance.
Devised a systematic testing scheme and spreadsheet for collecting and analyzing match results.
Developed mechanics and level layout for a bonus stage.
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| Sega Genesis Collection |
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AKA: Sega Megadrive Collection
Genre: Emulation, Classics Compilation
Publisher: Sega
Developer: Digital Eclipse
Platforms: Playstation 2, PSP
Contributions:
General Design and Production.
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| Capcom Classics Collection: Volume 2 |
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Genre: Emulation, Classics Compilation
Publisher: Capcom
Developer: Digital Eclipse
Platforms: Playstation 2, XBOX
Contributions:
General Design and Production.
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| Capcom Classics Collection: Remixed |
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Genre: Emulation, Classics Compilation
Publisher: Capcom
Developer: Digital Eclipse
Platforms: PSP
Contributions:
General Design and Production.
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| Capcom Classics Collection |
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Genre: Emulation, Classics Compilation
Publisher: Capcom
Developer: Digital Eclipse
Platforms: Playstation 2, XBOX
Contributions:
General Design and Production.
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| Concept Documents | Current Projects | Shipped Games |
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| Street Fighter IV: Flashback |
Genre: Fighting (2 player VS), Action Adventure (Single Player)
Copyright: 2006
Game Concept Document
PDF format
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- view - 3.5 MB |
Limited Edition Art Book
PDF format
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- view - 4.5 MB |
Main Story Mode Outline
PDF format
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- view - 1.3 MB |
| Core Contributors: |
David Sirlin: |
Game Direction, Art Direction, Story/Scenario Development, Document Copy |
Thomas Grové: |
Game Design, Art Direction, Story/Scenario Development, Document Layout, Mechanics Illustration, Pitch Package Design and Construction |
Chad Pfar: |
Logo and UI Design, Art Direction, Story Illustrations, Pitch Package Design and Construction |
| Additional Contributors: |
Art: |
Alvin Lee, Arnold Tsang, Akiman, Pete Konig, Alessandro Baldasseroni, Biff Wingard, James Zhang |
Production: |
Michael McCarthy, Michael Boccieri |
Enablers: |
Mike Mika, Jason Manley, Larry Kelly, Erik Ko |
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| Valkyrior™ |
Genre: Free Roaming Shmup (Top Down Shooter)
Copyright: 2005 |
Game Concept Document
PDF format
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- view - 1.51 MB |
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BREAKERZ: B-Boy Battle™ |
Genre: Rhythm Fighter
Copyright: 2004 |
Visual Prototype
Quicktime format
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- large - 15 MB
- small - 7 MB |
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Game Concept Document
PDF format
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- view - 848 KB |
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| Kung Fu Dream™ |
Genre: Action Adventure Role Playing Game
Copyright: 2003 |
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