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| Current Projects | Shipped Games | Concept Documents |
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| Iron Man 2 |
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Genre: Action Adventure
Publisher: Sega
Developer: Sega Studios
Platforms: Xbox 360, Playstation 3
Contributions:
Defined the enemy archetypes and sub-types and implemented weapon and AI behaviors from early production until systems complete
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| Yomi: Fighting Card Game |
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Genre: Fixed Deck Card Game
Publisher: _
Developer: Sirlin Games
Platforms: Card Table
Contributions:
Card art and data pipeline development, graphic design, usability design, and mecanics design, general poduction and business development
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| Shipped Games | Concept Documents0| Current Projects |
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| The Spiderwick Chronicles |
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Genre: Action Adventure
Publisher: Vivendi/Sierra
Developer: Stormfront Studios
Platforms: Xbox 360, PC, Wii, Playstation 2
Contributions:
Responsible for all Character Control Design, Combat Design, NPC/Enemy AI, and difficulty tuning. Drove key feature development such as designer controllable game speed and camera placement, Wii-Mote aiming, and special abilities. Provided direction to character artists, animators, and gameplay programmers.
More:
Read some Spiderwick Review Highlights
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| Super Puzzle Fighter II Turbo HD Remix |
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Genre: Puzzle
Publisher: Capcom
Developer: Backbone Entertainment
Platforms: Xbox 360 (Live Arcade), Playstation 3 (PSN)
Contributions:
Early Production: Art Direction, Art Prototyping, Art Technical Analysis, General Production
Pitch Document: Art Direction and Design
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| Shrek Super Slam |
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Genre: Fighting (Brawl)
Publisher: Activision
Developer: Shaba Games
Platforms: Xbox, Playstation 2, Gamecube
Contributions:
Provided written analysis of usability and game ballance.
Devised a systematic testing scheme and spreadsheet for collecting and analyzing match results.
Developed mechanics and level layout for a bonus stage.
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| Sega Genesis Collection |
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AKA: Sega Megadrive Collection
Genre: Emulation, Classics Compilation
Publisher: Sega
Developer: Digital Eclipse
Platforms: Playstation 2, PSP
Contributions:
General Design and Production.
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| Capcom Classics Collection: Volume 2 |
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Genre: Emulation, Classics Compilation
Publisher: Capcom
Developer: Digital Eclipse
Platforms: Playstation 2, XBOX
Contributions:
General Design and Production.
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| Capcom Classics Collection: Remixed |
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Genre: Emulation, Classics Compilation
Publisher: Capcom
Developer: Digital Eclipse
Platforms: PSP
Contributions:
General Design and Production.
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| Capcom Classics Collection |
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Genre: Emulation, Classics Compilation
Publisher: Capcom
Developer: Digital Eclipse
Platforms: Playstation 2, XBOX
Contributions:
General Design and Production.
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| Concept Documents | Current Projects | Shipped Games |
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| Street Fighter IV: Flashback |
Genre: Fighting (2 player VS), Action Adventure (Single Player)
Copyright: 2006
Game Concept Document
PDF format
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- view - 3.5 MB |
Limited Edition Art Book
PDF format
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- view - 4.5 MB |
Main Story Mode Outline
PDF format
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- view - 1.3 MB |
| Core Contributors: |
David Sirlin: |
Game Direction, Art Direction, Story/Scenario Development, Document Copy |
Thomas Grové: |
Game Design, Art Direction, Story/Scenario Development, Document Layout, Mechanics Illustration, Pitch Package Design and Construction |
Chad Pfar: |
Logo and UI Design, Art Direction, Story Illustrations, Pitch Package Design and Construction |
| Additional Contributors: |
Art: |
Alvin Lee, Arnold Tsang, Akiman, Pete Konig, Alessandro Baldasseroni, Biff Wingard, James Zhang |
Production: |
Michael McCarthy, Michael Boccieri |
Enablers: |
Mike Mika, Jason Manley, Larry Kelly, Erik Ko |
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| Valkyrior™ |
Genre: Free Roaming Shmup (Top Down Shooter)
Copyright: 2005 |
Game Concept Document
PDF format
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- view - 1.51 MB |
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BREAKERZ: B-Boy Battle™ |
Genre: Rhythm Fighter
Copyright: 2004 |
Visual Prototype
Quicktime format
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- large - 15 MB
- small - 7 MB |
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Game Concept Document
PDF format
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- view - 848 KB |
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| Kung Fu Dream™ |
Genre: Action Adventure Role Playing Game
Copyright: 2003 |
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