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Category Archives: Articles
The Professional Designer
A Human Endeavor Design is about providing solutions to problems. When I talk to engineers they say: “that sounds just like engineering” and when I talk to marketers they say “that sounds just like marketing”. There is indeed a lot … Continue reading
Posted in Articles, Design, Game Dev, Philosophy, Shugyo
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Seven Steps for Better Documents
Forward This is a document about creating documents, or as we jokingly said at the office: “the Inception of documents”. The entire seven step process is covered in this blog post, but due to the limitations of the blog layout … Continue reading
Posted in Articles, Design, Tools, Tutorial
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Develop: Unity Focus
Over the past year I wrote a monthly column for Develop, a game industry rag out of the UK. The column was entitled Unity Focus and it took a different format each month, depending on what I though was interesting … Continue reading
Posted in Articles, Game Dev, Tools, Unity
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Botticelli’s Primavera
Aesthetics and the Renaissance Final Paper – Botticelli’s Primavera Spring 2005 W. Thomas Grové The Primavera, a masterpiece by Botticelli, is a quintessential illustration of the Neo-Platonic revival of the Renaissance. It is a beautiful image that incorporates and embodies … Continue reading
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The Tao of the Dow
Confucianism and Taoism Final Paper Autumn, 1999 W. Thomas Grové In this paper, I will draw a parallel between Taoism and capitalism. This will be accomplished by comparing the origins, ideology and social impact of Taoism with the origins and … Continue reading
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Sincerity
Confucianism and Taoism Midterm Paper W. Thomas Grové Autumn 1999 Sincerity is one of the most important traits that a sentient being should display. This concept is at the core of Confucianism and, in a perfect world, the core of … Continue reading
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