Category Archives: Design

UX without UI

I gave a presentation at the local UX Meetup about creating user experiences in action videogames.

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Gamelab

I’ve been consulting (as dxSaigon) for a project called Gamelab. It’s a medical research themed game jam where we’ve paired Vietnamese research scientists from OUCRU (Oxford University Clinical Research Unity) with Vietnamese game developers into seven teams which are competing, … Continue reading

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Announcing dxMag

I’m proud to announce that I’ve launched an online magazine about design. It has a strong focus on design in Saigon, Vietnam as that’s where I have been living for the past three years, but it also has articles from … Continue reading

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DX-3: Design is Delicious

My third design exchange event will be held on November 20th at Cargo Bar here in Saigon, Vietnam! Join the facebook group or sign up for the mailing list for more information.  

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Foodshot Video

A video promotion for a food journal app called Foodshot. The app was created by my designer friend Vinh Tran, and co-staring the lovely Helly Tong ^^. Contributions: Copy editing, Acting, Voice Over.

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The Professional Designer

A Human Endeavor Design is about providing solutions to problems. When I talk to engineers they say: “that sounds just like engineering” and when I talk to marketers they say “that sounds just like marketing”. There is indeed a lot … Continue reading

Posted in Articles, Design, Game Dev, Philosophy, Shugyo | 9 Comments

Four Key Traits for Designers

These are the traits that I look for when hiring designers. These are also the first things that I teach when training new designers. Know What is Essential Designers need to understand the soul of their product plus its constraints … Continue reading

Posted in Design, Game Dev | 6 Comments

Seven Steps for Better Documents

Forward This is a document about creating documents, or as we jokingly said at the office: “the Inception of documents”. The entire seven step process is covered in this blog post, but due to the limitations of the blog layout … Continue reading

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MDTDS 14 Minute Presentation

Just a few days before moving to Vietnam I gave a presentation about Multi-Directional Top-Down Shooters at the San Francisco chapter of the IGDA in our first “Pecha Kucha” style event.

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Scranton Excalibur Interview

I was contacted by a student journalist from Scranton High School asking if I could answer some questions about working as a game designer: 1. How did you first became interested in video games? I don’t know how I first … Continue reading

Posted in Design, Game Dev | 3 Comments