A critique of Ian Bogost’s interpretation of Zen

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Ian Bogost wrote an article for Gamasutra about “Zen Games”. I disagree with his interpretation of Zen—and thus the article’s thesis—so I wrote the following letter to the editor. The stuff in quotes is in reference to Ian’s article, so you’ll need to read it to understand my critique fully. The image above is from Ian’s game Guru Meditation for the Atari 2600; I love the typography of its logo.

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If I’ve learned anything from my Zen training, it is that Zen is anything but “a relaxing lean back experience”. The posture of Zen is one of balance; leaning neither forward nor backward—but if you had to err one way or the other it would be forward. Effective Zen requires “continuous attention”. Though the practice of seated Zen meditation demands that the practitioner not move, other Zen activities such as calligraphy, tea ceremony, or martial arts most definitely require movement.

For me, the games that most express Zen are competitive games such as Street Fighter or Go. While at low levels of play these games can excite the overly reactive or analytical mind, competition at the highest level is often characterized by a state of no-mind; pre-reacting to situations based on intuition, seeing the space between two thoughts. As for the “deeply disturbing” nature of Flow, it is not a detriment to its Zen-ness; it is in-fact an opportunity for the player to ponder one of the most central aspects of life and in doing so an opportunity for enlightenment.

Ian’s understanding of Zen did improve when talking about the “most reviled” gardening activities, but in general he tended to equate Zen with “calm”, as opposed to something like “suchness”. Instead of seeking to express non-attachment by starving a player of stimulation, we should be teaching players to find a place of stillness amongst the commotion of the world.

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5 Responses to A critique of Ian Bogost’s interpretation of Zen

  1. Eric says:

    What about http://www.leversgame.com/ from Vectorpark? Is that Zen? Or zen even?

  2. brian says:

    i’ve been thinking about this a lot in the last year by way of aikido and zen and the art of motorcycle maintenance (which is admittedly about neither). my understanding of zen has more to do with enjoyment and mindfulness in the present, and i certainly think about how to integrate that into my life and the typically achievement-oriented systems i get to influence.

    great seeing you and yuki oh so briefly at jane’s party. drop me a line sometime!

  3. lion says:

    Word, great seeing you again Brian at the annual post GDC gathering!

  4. As a gamer and Zen enthusiast I think you nailed this. Zen is in presence and an active clear mind not being spaced out or inactive. I find the most zen in games when my mind is totally absorbed in a flow that is not cluttered with decision making and other rational mechanics. When I’m just controlling and trying to stay in the flow I find that often I forget about past and future and fall into the moment. I used to play Wipeout 1 with no music and no opponents and just the wind noise and get into a great meditative state like this.

    Loving the blog in general, great mix of content that’s right up my alley! Thanks!

  5. lion says:

    Thanks!

    I guess I should add some new content!

    - Thomas

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