Super Street Fighter II Turbo HD Remix

At a press event last month Capcom announced two projects that I’ve contributed to: Super Street Fighter II Turbo HD Remix and Super Puzzle Fighter II Turbo HD Remix.

This was actually an image that I had made to justify the budget to commission all new sprites for SSFIITHDR; I can’t believe they actually used it in their PR!

sfspritecomparison.jpg

And here is an image from the other project:

medium_457889093_a2742948da_o.jpg

Both of these are DRASTICALLY scalled down, we’re talking about 1920x1080P HD resolution folks! My involvement with these projects was that of a technical art manager. I worked on determining the scaling factors, prepping sprite assets to send to Udon, creating comps to send to Capcom, as well as providing some art direction to the talented folks who worked on these two projects.

Posted in Game Dev | Leave a comment

massacre

There has been a lot of public mourning across America this past week in response to an event at Virginia Tech that has spawned a media frenzy. The amount of attention that this shooting has garnered took me by surprise as day after day the talking heads on commercial television and talk radio could talk of nearly nothing else. Even public radio devoted much coverage to the event, albeit more insightful. Here are two clips that I enjoyed:

Despite the second clip in relation to my previous blog post, I will venture to comment on the subject of killing. I wake up to public radio on a daily basis. A daily basis that often includes news like “30 died yesterday when a car bomb”, etc. Having become accustomed to such news, I had expected this specific event to blow over like all the rest. To date, no one at my work has mentioned it, no one at zazen, and a friend of mine who has no TV did not know about it until my wife told him. Despite this, it actually was a big to-do. I am not as concerned with the event itself—which was fucked up—as I am with the media circus and national mourning that has sprung up around this event; as if these deaths were more significant than those anywhere else in the world. To me it says that we are still very much a society of tribal identification as opposed to world-centric global empathy.

va-iraq.png

Ironically, I was going to write the following before this event had even happened: While walking home, perhaps when approaching my intersection where a dentist was shot dead last year, I had the thought that the most important things in life are to grow and to have experiences. Anything that interferes with ones ability to grow or to have experiences is, from this world view, bad. Nothing interferes with these two goals as much as death, and so, causing the death of another person, either intentionally, or not, is the worse thing that one could do. If someone does not share this worldview of growth (evolution of consciousness, improvement of ability, etc.) or having experiences (having fun, etc.), then they are under no obligation to avoid causing death. However, if the majority of society does hold this world view, they should pass and enforce laws that limit one’s ability to take another person’s life. Taking your own life under this system is perfectly acceptable because it in no way infringes on someone else’s rights. Limiting the ability to take another person’s life would mean outlawing driving, guns, bombs, and industrial processes that lead to an increased chance of death or sickness. I suppose they would also want to treat others in such a way as to encourage them to hold this world view, to invite them to the party of growing and having experiences.

Well, anyways, it’s just a thought filled with slippery slopes; I don’t see us getting rid of cars any time soon.

Posted in Philosophy | 1 Comment

zen vs blog

To blog is to flex your ego.

Screaming out, not just to the people in your vicinity, but to the entire potential web browsing populace: “I exist!”

Zen is about breaking free of the meme machine of mistaken narrative and self replicating ideas. Blogs propagate memes.

Can you propogate the anti-meme without creating a meme? I’m inclined to say: “not intentionally.”

Posted in Philosophy, Poetry | 1 Comment

The United Villages project offers internet to remote areas of the developing world, via a fleet of buses and motorcycles!

Posted on by lion | Leave a comment

America’s Imperial Overstretch

Chalmers Johnson's NemesisWhile listening to public radio during the commute home last Friday night, I had the joy of listening to an articulate and intelligent man. He had some neat insights into American foreign policy. His name is Chalmers Johnson and apparently he is fairly well known and well regarded. You can listen to this jewel of a critique if you have RealPlayer or Real Alternative by clicking on the link bellow.

If you enjoy this clip you might also enjoy one of the many other speakers on the Commonwealth Club’s webpage.
http://www.commonwealthclub.org/audio/07-03johnson-complete.ram

Posted in Politics | Leave a comment

Will Wright on Education

Will Wright has some interesting things to say about education in a recent interview with Popular Science about Spore:

And a lot of it also is… you know, some of the most effective education is failure-based, where you’re given a system and you can manipulate it and explore different failure states and success states, and all that. Most of our educational system is designed to protect you from failure. You know – here’s how you write a proper sentence, here’s how you do a math problem without failing. So basically, they don’t let you experience failure. Failure is seen as a bad thing, not as a learning experience. And even when you get to the professional world, things like architecture, engineering, industrial design, they teach you how to do it the right way. Where it used to be you would build five bad buildings and they’d fall down and you’d learn yourself – that was more the apprenticeship, craftsmanship model. You’d build 20 bad chairs but eventually learn how to build a good one because you would learn the failure states yourself, inherently – you’d experience them directly. Whereas when you go to engineering school they teach you how not to fail, so you’re never directly experiencing those failures. It limits your intuitions. Whereas a kid playing a game – the first thing they do is they’ll sit there and play five or six times and learn from that, and they learn at a very core level in a very different way. They’ve actually explored the whole possibility space. It’s not that they’ve been told ‘don’t go there because you’ll fail’ and so they never go there and never experience it directly on their own. They’re encouraged to do that all on their own, in fact they’re directly building that possibility map.

Posted in Education, Game Dev, Philosophy | Leave a comment

New Job

The fine folks at Stormfront Studios have hired me to do character control and combat design on their new project which I will refer to as Ogre until it has been officially announced. I’m super excited to be working there with a great group of seasoned and talented developers. I’ve just finished my first month there, and so far, so good; I’ve been treated with respect, my work is engaging, and I’ve already made quite a few friends! I am having a lot of fun and I look forward to sharing more about this project once I am allowed to.

It was sad to leave my tight-knit team at Backbone, but I’m sure that I’ll work with them again one day. I am continuing my work on Yomi with Sirlin, who has been a game design mentor to me for the past two years. More on that as things progress too.

Posted in Game Dev | Leave a comment

Our Abstract Society

I went camping for two weeks in Ethiopia with my family during this past Christmas holiday. There is a lot that I would like to write about Ethiopia that I will save for future posts that may not be written. What I would like to talk about today is a sense that many people get when they travel to countries outside of their developed nation.

“It just feels so real over there.”

When people say this they are referring to a sense of immediacy that is enchanting; a reality that has been obscured by the abstraction resulting from modernization. I don’t want to sound critical of modernization, it is what we have worked so hard to achieve, and what has allowed us to achieve so much. However, to consider it as concrete would be false and I think that it is important to be aware of the diversity of existence that exists in the world.

Some ways in which our lives are abstract:

1) We have no idea where the products we consume come from. When we buy chicken it is a bloodless breast sandwiched between cellophane and yellow Styrofoam. In rural and developing parts of the world you buy or raise the live chicken and kill it yourself.

2) People are statistics, casualties are numbers, when we go to war we kill with the push of a button, not the swinging of a machete. In short, much of our perception and action is impersonal.

3) We are protected from the elements by air conditioning and insulation

4) We don’t walk. By the way, if you live near a ghetto, try walking through it one day instead of driving around it… its amazing…

5) Our idea of philanthropy is charity. We buy a ticket to guilt-free lane via donating money to organizations who use it to live in large villas and drive Land Cruisers.

6) We believe what others report about our world instead of seeing it for ourselves.

7) We don’t have to worry about predators, or disease, or getting bombs dropped on us

This is maybe why 9-11 was such a shock to Americans. Some people need to worry about how they will survive, but we just worry about how to get our raise… or rather, our way of surviving is by having jobs and wages and the like, and not by avoiding crocodiles, bombs, or famine. So 9-11, if for a moment, made a lot of people worry about survival in this other, more immediate, sense.

I found it very hard to answer the question: “What do you do for a living?” How do you describe video game design to someone who has never played a video game? I don’t actually make anything physical – I work in a world of conceptual interaction that is eventually represented by code that is an abstraction of machine language. I think that being an options trader might provide a similar conundrum. These are occupations that are only viable under the protective, prosperous, umbrella of modernization. I must admit that I feel guilt, at times, knowing that a large part of my occupation is problem solving, and that there are more important problems to solve in the world than issues of game balance or usability. I console myself by proclaiming a desire to create media that will illuminate issues of moral relativity, personal growth, social injustice, and the like to a mainstream audience.

Ok, in summary, we make many assumptions about the world without using our powers of observation and contemplation to see things as they really are. Immersive travel (not staying in 5 star hotels for your entire vacation, having conversations with locals, eating with locals, etc) is a great way to gain a shift in perspective as informed by your experience of an existence that is at once foreign and familiar. If we can see more clearly, and empathize with others, then the decisions and actions in our life can be more informed. I can’t mandate the occasional exposure to a more gritty reality, but those who have stepped outside of their comfort zone are forever changed and speak fondly of the experience. So, if I can’t mandate, then I shale suggest! Please challenge your perception of what is real and please be open to new experiences and ideas.

Posted in Philosophy, Travel | 7 Comments

Lotek graffiti appearing in the Mission, SF

Lotek Mission

Someone has been tagging “Lotek” in the Mission recently.

Gv: 18th between mission and valencia?
AA: That’s the one! There’s also one on a mannequin on mission near 20th… on the neck!

We don’t think that it is anyone we know, just a coincidence.

Posted in Miscellaneous, Tek | 5 Comments

Adobe has a neat color theory flash application called Kuler. Check it out and then join the rest of us hoping that they will integrate this into their Creative Suite.

kuler.jpg
Posted on by lion | Leave a comment