Me Demoing Unity on a Tegra 2 Tablet at Google I|O

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Life in Transition

So much has happened since my last blog post! Life has been keeping me busy and I suppose that’s why it has nearly been six months since my last update.

The biggest game changer was becoming a father to a beautiful boy who Yuki and I have named Ryusei. If you’re not familiar with Japanese then it will likely be a challenging name to say; you can just cheat by saying “Roo say”, which isn’t quite right, but close enough. He’s bringing a lot of joy to our life and it is really great to see him learning and growing.

Here is a video of him when he first learned how to roll over:

Just before Ryusei was born I took a full time design job at SEGA Studios San Francisco where I designed enemies for the forthcoming Iron Man 2 game for PS3 and Xbox 360. I worked directly under Dedan Anderson and learned a lot from him about enemy design, boss design, and level design.

unityLogoI left my position with SEGA a week ago to join Unity Technologies—makers of the Unity game engine which I have reported on in the past. Many people think the name of the product is “Unity 3D”, because of the URL, but it’s not—it’s just “Unity”. In a surprise move, I took a marketing job! It is really exciting because it gets me closer to the business side of things and I feel like my actions have some bearing on the direction and success of the company, and there’s tons to learn and do, but I’m still a game designer at heart!!!

yomi-box-preview

Despite these transitions, some things remain constant; Sirlin and I have continued to work on Yomi and it is making great progress. The art from Udon is coming in and we have continued to revise the card layout, design data, and rules based on feedback from our playtesters who have an amazing amount of enthusiasm for Yomi!

Posted in Life, Unity | 2 Comments

Writing Style Peeve: “(no pun intended)”

writing-style

Dear writers who call attention to their intentional or unintentional puns; please stop. When you end a statement with “(no pun intended)” you are either being lazy or dishonest.

If your pun was truly unintentional, instead of saying “(no pun intended)”, please re-word it so that there is no pun.

If your pun was intended, instead of saying “(pun intended)”, simply let it be—allowing the astute reader the satisfaction of their discovery.

Posted in Miscellaneous | 2 Comments

Boundless

doctor-who-boundless

Boundless pain
Boundless joy
Boundless monotony
Boundless novelty

Firmly planted
Observing everything at once
Each passerby’s situation both familiar and unknowable
Hopes of the future
Dreams crushed

God is in his heaven and all is right in the world
The conditions aligned just right
But tomorrow, or next month, completely unpredictable
Certainly sorrow or depression can not be too far away
Still, the joy of now worth the chance of tomorrow’s low
Indeed; only possible in contrast

And yet, the smug self awareness of this is-ness
Keeps me just this side of oblivion
The ego still holding out
Keeping this secret joy to itself
Instead of releasing it into the void

Posted in Philosophy, Poetry | 2 Comments

Seeing Your MacBook Pro Die

bad-nvidia-logic-board

Garbled video,  “You need to restart your computer”, what does this mean?
I tried many searches but no appropriate result could be seen.

Good thing I had backed up almost all my data;
To a recently purchased external SATA. 

After a day of rebooting, it finally logs in; 
RSync the documents folder, for the win!

Now off to the Genius Bar for diagnostics and repair;
Though, my warranty expired, I had some despair. 

After some tests, a known problem, the same; 
Twas Nvidia and not Apple who was to blame!

So, no Mac during Christmas–which is a bit dreary;
But at least the repairs will be complimentary!

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Six Cities, Five Countries, and Three Conferences in Two Weeks

The last two weeks have been a whirlwind of activity. First, Yuki and I flew to Vienna, Austria where we visited our friends Lev, Christoph, Claudia, and Babsi. While there we attended the Game City event and visited the swank offices of Avaloop. While sleeping in Vienna we took advantage of its location to make day trips to Salzburg, Budapest, and Bratislava. We’re in agreement that Budapest was an awesome surprise.

Next we went to Copenhagen to attend the Unite 2008 conference. I covered the event for Gamasutra; here are some stories that I submitted:

While there I had the chance to participate in a round table interview with Unity execs, Atari President Phil Harrison, and former Criterion CEO David Lau-kee. If Gamasutra doesn’t post the entire interview I’ll eventually post it here on my site.

Other highlights from Copenhagen included the Danish Design Center (a museum of product design) and a brand new restaurant in the trendy Norrebro neighborhood. It was very reasonable, the service was friendly, the latte was outstanding, and the atmosphere was cozy. It is called Café N, except there is an Arabic-like tilde above the N. You can find it here.

And finally, I’ll be leaving Copenhagen tomorrow morning and heading to Toronto to represent Core Talent Games at GameON: Finance 2.0. Core Talent Games was announced earlier this week and is a new venture that I’ve been working on with the other co-founders since April. I love it when a plan comes together.

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Strolling by Public Art

Yuki and I went for a walk around San Francisco last weekend and came upon a bunch of public art, most of which was done by Shepard Fairey, famous for the André the Giant “Obey” art.

I really like the treatment on these pieces—with the ripped layers revealing gorgeous pattern work.

He is also know for the Obama “Hope” posters.

Two other displays that we came across: an abstract advertisement for SPORE and the Apple Store’s window display which prominently featured our friends at the Retronyms’s Recorder App. Recorder has been in the top 10 paid apps and the #1 business app since launch. Congrats guys!

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A day of releases

Yesterday was pretty eventful. First of all, the Game Career Guide was released, you can get it here for free as a web viewable magazine, or as a downloadable PDF. It includes a top ten list for aspiring producers, written by my good pal Michael Boccieri (page 58). It also includes a quiz written by me (page 103), with a few questions by my friend Brandon Sheffield. Some of my more sarcastic questions which didn’t make the cut are viewable in this post’s comments.


Next up, Kongai, Kongregate’s Online Collectible Card Game was finally released. My friend Sirlin lead the design on this project and has really done a great job with it! Early in the project I helped Sirlin with some of the usability and mechanics design. I got my first chance to play it today and was really happy to see that many of my contributions made it into the final game.


And Finally, my friends Charlie and Max at Unknown Worlds announced that they are rolling their own engine for their forthcoming game Natural Selection 2.


No wait! This just in, my friends Dan and Zach at The Retronyms released their first iPhone app. Yestesterday was truely a day of releases! The app is called, simply, Recorder. You can see a video of it in action by following that link, or a funier one here. Both videos were made in another Retronym application called InOneTake.

Posted in Game Dev | 2 Comments

The Question

What is The Question? You have probably asked it many times before. It takes different forms such as: What is the purpose of life, What is “it” all about, Who am I, or any other existential question.

Many people have questions like these and there are no shortages of people selling answers or cheap solutions.

Some examples of “answers” are cosmologies such as one where God loves you and when you die you will be with Him in Heaven, The Secret Law of Attraction, or even Buddhism, science, or drug induced peak experiences.

While some of these might provide solace, ways to improve your life or your intellect, or insight into The Answer, none of these provide The Answer itself.

Unfortunately, The Answer to The Question isn’t easily transmitted. It is as if—despite the sages that have come before us, with their teachings and their writings and their methods—we must each reenact the journey for ourselves; to perpetually rediscover all the depths that have already been explored. You can’t look it up on Wikipedia and you certainly won’t find it in this blog post; if you could, The Answer wouldn’t be referred to as The Unknowable.

The Answer is ever elusive because
The Question is ever evolving.

Why is the answer to questions like “What is it all about” and “Who am I” so elusive? It is because as answers are discovered by the question asker, the question asker evolves and thus so does the question. As one’s understanding deepens, “it” and “am” and “I” deepen even further, just past one’s grasp. In this way, answers to The Question are always temporary—satisfactory only to the old you. As in the Tao Te Ching: “The name that can be named is not the constant name”.

Don’t despair

As you progress in life you often times feel like you’re losing ground, less certain about your abilities or your wisdom, than when you were younger. With The Question coming up time and time again, and with some of the answers that come up, it is understandable that one might come to a nihilistic view, an existential crisis, or depression.

However, this infinite treadmill can be a source of comfort too; no matter how much you “get it” there is always room to “get it” more. Whatever span of life you have left, you can use it to grow the depth and span of your relationships, to strive towards liberating all sentient beings, to improve your artistic abilities, to reaching ever higher levels of awareness, etc. You may never achieve The Answer, but you’ll be more impressive than if you had never attempted.

So, What is “it” all about?

I invite you to leave a comment with what you think it is all about.

I’m inclined to say that it is all about growth via asking The Question in pursuit of The Answer. Though this answer might get me hit on the head by a Zen Master’s stick!

Foot notes:

  • From a Zen standpoint you can get The Answer in an instant. It’s not that “you” “get” The Answer, it is that you are The Question and there is no Answer, or you are The Answer and there is no Question, or both. This will get me hit too 🙂
  • If you only ask The Question, but have no actions in life you’ll probably become suicidal. Better to live an integral life where you ground The Question in a meditative practice, keep physically active, socialize, and eat a healthy diet.
Posted in Philosophy | 13 Comments

Moving Media

Dancing is a series of videos on wherethehellismatt.com. I found out about this on my friend Dan’s blog. These videos, which have gotten progressively better, are really amazing. If you have time I suggest watching them in this order: Dancing 2005, Dancing 2006, Dancing 2008; if you’re short on time then you can just watch Dancing 2008. I was very moved by these videos and have watched each of them at least three times! Matt, who is dancing, used to be a game designer!


The Passage is an Art Game that has gotten the attention of many designers. You can download it here. Play through it a few times (5 minutes per session) and then read the Creator’s Statement. I think this is a game that Matt would appreciate!

I wish that there was a greater amount of moving media. I’m really happy when short form, somewhat avant guard stuff—like the above—ends up being genuinely moving. When you compare this to the amount of stuff that tends to be just a distraction, or art for art sake, it becomes an unexpected treasure!

Posted in Game, Game Dev, Motion Picture, Philosophy, Reviews, Travel | Leave a comment